By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Even if these specs are correct, it should still decidely outperform the PS3 and 360 GPUs due to its DX10/11 features such as geometry shaders, (confirmed by Black Forest Games: http://www.nintendolife.com/news/2013/09/developer_interview_black_forest_games_on_bringing_giana_sisters_twisted_dreams_to_wii_u ) and having 32MB of eDRAM compared to 10MB on 360.

It's not going to give a high end PC or the PS4 a run for their money in terms of tech, but it will show us things we never saw on current gen.

Clearly Nintendo targeted power efficiency, low cost, reliability over power, and I'm okay with that.

As long as it can produce games as beautiful as this, sign me up:

I wouldn't be relying too much on the hd 5000 series of geometey shaders. (They were pretty terrible so don't expext something too different from the amd latte graphics processor.) I would put my money on their compute shader even though it's not that great it's still worlds better than amds geometry shader.

 

http://www.youtube.com/watch?v=bpj8-1Mi0Nc

 

See those nice transparency effects ? 

 

This would be a very hard scene for both the ps360 to handle because they both lack an append buffer to support the type of performance in this demo. The effect shown in this demo you see is order-independent transparency. Alpha blending doesn't cut ot for me. So the WII U should be able to achieve this affect to a smaller degree which is mighty impressive.