| impertinence said:
First of all, Assassins Creed is an Action Adventure game, so is Uncharted. While I realize Uncharted also has platforming and first person shooter elements I don't think it's completele meaningless to compare the two games. So, if you will. There are the specific things in Assassins Creed that I do not particularily enjoy: - An open world to explore, that requires certain missions to be accomplished that ultimately forces the narrative in the desired direction. I particularily dislike the lengthy cutscenes that is fired up with every new mission you accept - A word filled with 'side quests' that quikly become very tedious. In Assassins Creed IV thyat I am playing now this is stuff like "Free the pirates" and finding hidden chests or whatever. I grow tired of that stuff extremely quickly - Climbing, hiding, stalking requires virtually no skill. It's all basically done for you. I am hoping that Uncharted at least has a more complex mechanic for climbing buildings etc. From my limited experience it does, but the platforming still seemed extremely easy when I pleayed it. - A laughable combat system that offers almost no challenge what so ever. Finally, worst of all: When you perform certain things, like a sneak assassination or whatever, it is just a matter of hitting a button at the right time and the games plays an 'awesome' animation of whatever action. This is my number one fear. The QTE. I am wondering if Uncharted utilizes the same mechanic. These are my main gripes with Assassins Creed. I would like to know how Uncharted compares in these areas. Edit: I would actually like to know if these mechanics are typical of all Naughty Dog games or not, and if not, what type of game is this new game they are teasing likely to be. |
Action/Adventure doesn't always mean the same. In this day and age it also means that a game has a quest of sorts and you input action during a quest whether openworld or linear. Uncharted is closer in genre to Gears of War than it is to Assassins Creed, you can just do more in the linearity of the world you reside (for that moment) than most third person shooters. You can use parkour to leap to other games with the same grace as Indiana Jones, Prince of Persia or a Pitfall game of the past. In a way it is completely meaningless, because the form and function of the two games are very, very different. Openworld games give a certain amount of freedom where you are allowed to roam and exist within it.
As for the questions:
- An open world to explore, that requires certain missions to be accomplished that ultimately forces the narrative in the desired direction. I particularily dislike the lengthy cutscenes that is fired up with every new mission you accept.
- In Uncharted there is no mission to except or a major world to explore. It gives an illusion in the distance that there is choice but you cannot actually do anything but focus on the story, much in the vein of Gears of War. The game uses cutscenes for dramatic progression, which helps because the storytelling in Uncharted is top notch. While you're playing you feel stuck to the story and focused in achieving your goals in the twelve hours in which you are generally gaming.
- Climbing, hiding, stalking requires virtually no skill. It's all basically done for you. I am hoping that Uncharted at least has a more complex mechanic for climbing buildings etc. From my limited experience it does, but the platforming still seemed extremely easy when I pleayed it.
Note: Most of what you wrote on the good and bad can be compiled into one big paragraph so I'll just answer it like that.
- Uncharted has a better system of stealth than Assassins Creed but its not exactly on par with Metal Gear. In Uncharted you don't climb buildings, you're mosing just trying to survive and thats what the parkour and climbing is for. It creates cliffhanger moments where you're hanging off of things for your life and trying to survive. The protagonist is a brilliant, but fun loving guy who just seems to always find himself accepting quests where he has to search for treasure and some supernatural being, rich person or pirate is tailing him. It's great. The platforming is fairly easy, but then again on most console games there is auto assist even in shooting games. It doesn't mean that your hand is being held though. Uncharted two has most of the stealth missions. Every game brings out more out of a different part of the system. The first Uncharted delves more into the shooting and fighting, second is stealth and shooting (mixed-bag) and the third has a lot of everything. Uncharted has a Punching and evasion system where you attack with square and dodge with triangle. There are commands that make it look like a quicktime, but its not. You can punch as you please, you kind of just need to keep from getting shot and pick your fights properly. Uncharted uses QTE's but mostly in part three, but really in two or one. People are seriously overdoing it. God of War is the top Hack N slash right now for Sony and that one has QTE's but no one complains. QTE's just provide sick finishers after a hard fought battle.
The last of Us has a combat system which is based off of Uncharted but bloodier and more focused.
Uncharted Review
http://www.youtube.com/watch?v=122NZnjjs7w
Uncharted 2 Review:
http://www.youtube.com/watch?v=vPp9_ye5Fhc
Uncharted 3 Review
http://www.youtube.com/watch?v=PWU-tjHllmY
Last of Us Review
http://www.youtube.com/watch?v=-GBXuE6jcl4
The review helps to watch so you see the progression, but Uncharted is one of the most influential franchises of the gen. The Last of Us IS one of the greatest games of this generation, period. If it doesn't get game of the year over GTA (which I loved as well) I don't know...seriously.







