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IamAwsome said:

So we all remember the Wii right? Fun,, family friendly, and a major phenom. The second it launched, hardcore gamers and devs alike turned their backs to it (and Nintendo). Why? Why would the so-called "hardcore" community not welcome this with open arms? Are gamers afraid of change? Where were the awesome new hardcore IP on the Wii? Can a single third party dev claim that they legitimately tried on the Wii? EA can't, THQ can't, Namco Bandai can't, Capcom can't, nobody, except for a couple can. "Gimmick, Fad, Dildo, Casual, and Weird" are all names that the so-called "hardcore "called motion control, bu t none of them gave it a real chance.  

Four years later we have PS Move launching, and how many good games did it even get? Where were the hardcore IP on the Move? If the Wii was too "casual"? Why didn't developers try the Move? I can name dev after dev who didn't even TRY to capitalize on ANY motion control. That was the future, and now it's a distant memory. Sure MS pushes Kinect heavily now, but not necessarily for games.  

Why didn't developers bbother to make anythng that didn't use a standard controller? If the industry wants to evolve, gamers and devs need to be more open about these things. Motion control was a big oppertunity for devs to REALLY innovate. Titanfall built around the Wii Zapper/Move Sharpshooter? Yes please!! Watch Dogs with motion controlled movements? I would like that, too bad it may never happen.  

For the same reason many didn't give 3D a real chance. Because motion controls are an immersion/"spectacle" aid that doesn't contribute much to the traditional gaming model.

Finger/hand movements are generally a lot more precise than arm movement, especially given the weight of the latter. Because of this, motion controls are generally a matter of physical execution, rather than reflexes and judgement. It removes much of the abstraction that makes traditional gaming practical.

Skyward Sword is often held up as a strong example of motion controls, but the motion-based commands are so simplistic that, if adapted to a control-pad instead, they would be trivial to execute.



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