| bonzobanana said:
The wii u is meant to be exceptionally easy to develop for. I know the standard wii u defence is somehow the developers are lazy or the wii u is difficult to develop for but I think we have seen enough games now to see the wii u can struggle easily with frame rates and it is likely the cpu is a weakness. The gpu is meant to have some compute power as well and if that is used to assist the main cpu then it may result in less resources for graphics output. I think there is a clear pattern that games which require high cpu resources do not perform well on wii u compared to 360 and .....
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Wii U is easy to develop for if you're making a game specifically for it. When talking about porting PS360 code to Wii U, they are completely different architectures, it's not as easy as you're making it seem. CPU-wise, it's G3 vs G5, completely different. GPU-wise, Wii U is not performing how it should, because it's not even taking advantage of its newer hardware feature set at all. Continuing to use DX9 level graphics is limiting Wii U's potential. And low power requirements aren't the reason for it being that low in flops. In terms of Watts, it's 15-20-ish for the GPU alone. The Mobility Radeon HD 5650 has 400 shaders, runs at a max of 650mhz AND runs at 15-19 watts, and that's the ENTIRE graphics card, the GPU of it runs several watts less. Using wattage for evidence is not good proof.
No evidence? Multiple developers have already said that it's at least slightly better (likely coming from the GPU and RAM side). And for the CPU, you're misinformed. It's "weaker" in terms of floating point SIMD because it doesn't even have true SIMD at all, and it's not designed to work with that, it's meant for branchy integer-like general purpose code, something PS360 were terrible at. It's like comparing a sprinter with a weightlifter, both have different strengths, one runs very fast, but is lean, and the other is not so fast, but is beefy.







