forethought14 said:
This engine is an upgrade/update of an old engine, one of the reasons why even on PS4/X1 and on PC it looks bland and boring. The fact that they couldn't even take advantage of several new hardware features that Wii U has is telling that this is basically the IW code from PS360. It probably has some minor things that are better on Wii U, but I'd be guessing at this point and we should wait and see the full comparisons with the other versions later. |
The wii u is meant to be exceptionally easy to develop for. I know the standard wii u defence is somehow the developers are lazy or the wii u is difficult to develop for but I think we have seen enough games now to see the wii u can struggle easily with frame rates and it is likely the cpu is a weakness. The gpu is meant to have some compute power as well and if that is used to assist the main cpu then it may result in less resources for graphics output. I think there is a clear pattern that games which require high cpu resources do not perform well on wii u compared to 360 and PS3, sometimes frame rate issues, sometimes graphic issues, sometimes both. Some games have missing cpu intensive features on wii u.
I personally feel the wii u is performing exactly as expected. You have to factor in the wii u is using the same low coast 40Nm fabrication process as the 360 and PS3 but is consuming far less power even allowing for the lack of a hard drive in wii u. The wii u has 2GB of memory, 4x that of ps3/360. The wii u cpu is on a even cheaper fabrication process of 45Nm. When the x-rays of the wii u gpu were analysed it was said it's performance rating in gflops was between 176-352 gflops and everyone decided 352 gflops was the figure, I guess they were disappointed enough with that figure, that they couldn't imagine it any lower but the evidence is stacking up that 176 gflops is the true figure simply because of the incredibly low power requirements of the chip despite using a very power hungry fabrication process and the gpu doing constant compression for the gamepad and hardware upscaling.
The point is there is no evidence yet that the wii u performance level is actually higher than ps3 or 360. Most multiformat games on average perform a little better on 360 or PS3. Even recent games.
This whole concept that the wii u is underperforming for its given specification is based on an assumption by people that the wii u is technically stronger but the evidence points to a console that is both stronger and weaker than current gen models.
I don't think anyone doubts the wii u cpu is weaker than 360 and PS3 do they? But there are weaknesses in addition to that.








