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Pemalite said:
KBG29 said:

He is saying the PS4 is well capable of running games at 1440p. We know without question it is at least as powerful as a 7850 which is capable of running most released games at 2560 x 1600 at between 20 and 30fps. Given the ability to optimize further to the locked console hardware and lower level coding abilities, PS4 should be more than capable of running any currently released game at 1440p 30fps.

Take Battlefield 4 for example. Considering it runs at 900p 60fps, taking the same settings and boosting the native resolution up to 1440p it should be capble of running the game at over 30fps. 

http://www.guru3d.com/articles_pages/club3d_radeon_7870_joker_review,17.html

This link shows that an increase in resolution from 1600 x 1200 to 2560 x 1600 typically results in just under a 50% drop in frame rate.


Except, the big flaw is that the Playstation 4's GPU isn't as fast as a Radeon 7870 both in compute and memory bandwidth.
A Radeon 7850 with a memory OC is a better comparative point to the PS4's GPU, no I don't have one on hand. :P
Plus, Battlefield 4 on the Playstation 4 isn't even running at maximum quality settings either, it's only comparatively high-PC settings with inferior AA and AF.

Plus, Battlefield 4 is a cross generational game and not even the most demanding one at that, what happens in a year or two when games are more effects heavy and not even hitting 60fps and 900P? I fully expect games to end up all at 720P@30fps by generations end, developers have the option of running at 720P.

7870 can't even achieve 30fps at 1440P. - http://www.anandtech.com/bench/GPU13/707
In Metro 2033 a 7970 is only hitting roughly 35fps at 1440P.
In Metro Last light the nVidia Titan can't even achieve 25fps with everything on max, no hope for the PS4 in that game I'm afraid.

So one can assume that the already lowered visual fidelity that the Playstation 4 gets even at 900P would only be more pronounced at higher resolutions when compared to the PC.
Plus, the PC will be getting console-like overhead once mantle launches.

However with that in mind, the Playstation 4 is technically capable of rendering at that resolution, just not with any meaningfull results, just like how a Playstation 3 is potentially capable of running at 1440P, doesn't mean it's going to make use of it.

On the flip side, because the majority of games wouldn't be achieving 1440P by generations end and if the Playstation 4 was theoretically in an alternative universe built with that resolution in mind, then Sony would have been forced to include a hardware scaler which would have driven up costs or a reduction in some other piece of hardware.


The main point I was trying to get across was that AMD GPU's see a drop of less than 50% FPS from 900p to 1440p. In fact it looks closer to ~43%, so with the same settings at 1440p PS4 should run the game around 34 fps. At 1080p the drop is only about 10 to 15%.

In five years a top tier team could easly put together a PS4 game at 1440p with much improved graphics to what we have seen to date. Will it happen? I would not be suprised to see maybe Polyphony Digital try and pull something like this off with GT7. For the majority of games I expect PS4 to run at either 1080p 60fps or 1080p 30fps. There is no way Naughty Dog, Santa Monic, or Guerrilla Games will ever release a game below 1080p on PS4. We may see some multiplats dropping below 1080p, but anything on PS4 at 720p 30fps would mean some pretty massive downgrades to the XBO version.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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