| pokoko said: I'm on the Ars Technica side. I'm one of those who would be perfectly happy with either version. |
Actually the "resolution importance" problem is just a formulation to hide the real problem, that is the fact that Microsoft is selling a 100$ more console that is widely less powerful than its direct competitor..
Alright so resolution doesn't matter. What's the excuse going to be when we get multiplats with worse lighting, draw distance, textures, AA, framerate and/or object detail on xbox one? None of that matters either?
How about when you don't get soft body dynamics or GPGPU fluid dynamics systems like in Deep down where a fireball can be accurately dissipated or redirected with a tornado spell?
Things like that are going to be problematic on XB1.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m







