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Videokameras said:
Nintentacle said:
Zelda 1. It's tedious how you need to happen to put a bomb in a certain spot to progress in the game. It makes you want to pull your hair out. That plus challenging = lots of rage quitting.


Actually i liked that most in zelda 1. To be honest for me that was the very best Zelda game.

In Zelda 1 spend so much money buying bombs to find secrets that was so Fun. I just dont know why you could choose between big heart and potion. Did anyone ever take the Portion?

 

Anyway i changed My assessment of zelda 2, Miyamoto knows best

I think it would have been better to make the dungeons easy to find, but the dungeons would have the same difficulty level. The things like putting bombs in random places should have lead to secrets that help you out like a heart container, an item, or potion.