Arius Dion said:
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All I'm claim is that interests may very well align, considering that's now DKCR was born. Retro had previously expressed interest in creating a new DKC game, and Miyamoto was looking for a developer capable of making it happen.
I do recall the interview you're mentioning (pretty sure the difficulty came from DKCR being Retro's first side-scrolling platformer... a sequel should be much easier as long as it's based off the same framework, right?), but I believe the denial of a sequel came from Tenabe, not anyone from Retro. And all he said was "there are no plans" for a sequel. That was less than three moths after DKCR came out, so the plans could've easily changed.
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