TheLastStarFighter said:
It's not like saying that at all. I'm saying the approach was the same. The concept behind Wii wasn't motion controls, it was an interface that non-gamers would find familiar. The Wii Remote was designed like a TV remote. The Gamepad, similarily, was designed like a tablet. Some people say Nintendo got away from what worked, I'm saying they didn't. I don't know if they will have great success, but I don't think the idea was necesarily a bad one, and so far I think the execution (marketing, key games) has been sub-par compared to Wii. |
I'm sorry but the Wiimote and Wii U tablet are very, very (verrrrrry) different devices. I think you're reaching by trying to equate them as being similar.
The Wii had tremendous buzz for it even before TV commercials and the main marketing kicked in. I remember having female friends who never would buy a game console in a million years coming up to me and asking me about it before a single TV ad had aired. On launch day, even before there were a ton of TV spots for it, there were line ups around the store for them.
The Wii didn't succeed because of marketing, it succeeded because the idea was so incredibly mind blowing to a lot of people at the time and the word of mouth from people using spread like wild fire. Wii U tablet is just another video game controller. It's fun, but no one's dying to tell their friends about it over the water cooler during lunch break at work.
The Wiimote was a very, very rare type of occurance. Nintendo can run TV ads all day and they'll never get the same response, not to mention functionally they are very different devices. The whole point of the Wii Remote was to get you off the couch and up on your feet, moving around. The Wii U tablet brings it back to the sitting on the couch and has like 50 buttons on it.
In the year 2013, a game controller with a low resolution 6 inch touch panel isn't very interesting at all. It's kind of predictable actually.