| JoeTheBro said: OH MY GOSH!!!
So I decided to listen to the whole ReviewtechUSA video... This guy either made up these sources for hits or is being trolled by his sources. I'm assuming it's that first one based of his ridiculous words on how high up the sources are. Anyone out there reading, please unsubscribe from this silly head until he admits to making it all up or being trolled. All of what he says makes zero sense logically. Why would the Wii U version of Ghosts jump to 1080p with next gen assets while last years game was only 720p with current gen assets? Why would dropping the resolution for the 4BONE versions fix the apparent network issues? Why would Sony install always online DRM on the PS4 only to remove it at launch? They didn't start producing them until after their no online DRM E3 speech. On top of that they confirmed back in February there wasn't always online DRM. Why would watchdogs, the crew, and Driveclub be delayed due to these apparent network issues but not Forza, COD, Killzone, Need for Speed Rivals, or any other game heavily relying on the network? The only one that can't be disproven is Dead Rising 3 getting online features removed. This is a pretty common practice however, especially when the game is a launch title. Tons of things get scrapped from games for various reasons. I don't even need to use my status as a PS4 dev to show he's wrong. |
I too have noticed that he is a fucking idiot. 








