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DirtyP2002 said:
 

So why are there some parts of BF4 that look better on Xbox One than on PS4, even when PS4 has 50% more pixels?
Look at the pic with the ground textures (or lack of for PS4) for example.

From the Digital Foundry article:

Otherwise, differences between the two fall into nit-pick territory. Ground textures appear different during the campaign mode, with variations of the same texture being planted in the same spot. Neither one is especially greater in detail, suggesting these tiles are partially randomised, much like the soldier camo designs on our character's arms. The PS4 does on occasion suffer from a slight delay in drawing in higher textures, and likewise, the lens flare effect in some scripted driving scenes on the Shanghai level fails to materialise. These are rare and subtle contrasts; otherwise, all lighting effects such as god rays, bokeh depth of field, shadows and physics are indistinguishable between the two - also true of draw distance on minor objects for massive 64-player online maps.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

Edit: beaten