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Stever89 said:
kingofwale said:
 

I played it twice in 2 different friends' home and I can honestly say it was way too repetitive a game.

Let's just say that you would rate it 8-8.5, does a 8.5 game deserve 5 million copies sold? As oppose to a 9.0 title like NMH or Z&W? Heck, even MP3, a true AAA title didn't sell that well.


I would also like to point out that they got the table tennis wrong. it's nothing like WiiPlay's table tennis.

And the problem here, again, is that it's a mainstream game, which, for the most part, will outsell many other AAA titles. It appeals to a large number of people, is fun to play, at least occasionally, and for most people who buy this game, that's all the more they are going to play it.

So in this case, yes, a 8.5 game deserves to sell 5 million. Does MP3, Z&W, NMH deserve to sell 5 million? Of course they do. But they don't appeal to that large of an audience. Also, without any/much advertising, it's not surprising that they underperform in sales compared to what we'd expect. Mario and Sonic doesn't need advertising, since it has Mario, Sonic, and Olympics in the title.

And Chrono, just because you don't like it doesn't mean others can't and don't. I don't see the problem putting them in there to give the game sort of a base to work off of. Madden uses NFL and NFL players, and with that exclusive deal, many other football games can't compete. Does that mean Madden and other sports game shouldn't use real players to make the game more realistic? Course, putting Mario and Sonic in the game doesn't make it more realistic, but it gives the game some flavor. Otherwise you'd be picking some random people that I bet 99% of people the game is targeted at wouldn't even know. And if you have played the game, you'd realize that Mario wouldn't beat Sonic. 


AAA titles can sell very well. look at the GT, GTA, DMC, FF, and others. there are 2 reasons the game sold 5 million copies, the words "sonic" and "mario." simple as that.