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CGI-Quality said:

Problem is people are looking at the bigger picture. These are fresh, launch games and they will not represent what either system is capable of. Making an absolute call on early devices is silly and proves, time and time again, to be far premature. Look at Condemned: Criminal Origins vs Halo 4 or Resistance: Fall of Man vs The Last Of Us. Almost two different generations of graphical fidelity.

I expect that to happen this gen, but more on a res and fps basis.


I think there is a major difference between the xbone and ps4 when compare to consoles of the past. The consoles of the past used non-standard CPUs or even heavily modified GPUs. Bearing this in mind it stands to intelligent reason that developers will obviously get better in time at manipulating the hardware to produce better results because the architecture is unfamiliar to them at the launch. We always heard of the learning curve.

Please tell me what is so unfamiliar about using what is generally a standard PC CPUs and GPUs - Please don't think I am griping you, I am just asking.  I do not view these as early devices as you stated, but rather as common devices known and familiar to any PC developer. 

The cell on the PS3 was a new device. IBM power PC on the x360 was not common among PC developers. They had an excuse. 

in this gen soon upon us there is the oppurtunity like never before to literally start running without needing to learn to walk.