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Captain_Tom said:
JoeTheBro said:
ethomaz said:
@JoeTheBro quoting himself and talking in third-person is the best... time to go bed guys.

There real life 340p graphics... I need that console.


Both are The Elder Scrolls actually. Top is Morrowind while bottom is Skyrim with tons of mods. The lower resolution makes it harder to see the flaws. Your brain fills in the missing information making it look real.


Yeah but good luck identifying far away ennemies with that resolution. Anyone play PS2 SOCOM online?  You had to snipe bushes in the distance every now and then to make sure they weren't people...

Kinda off topic but something I've really wanted to look into is adaptive resolutions. Not dynamic like with Wipeout HD, Killzone Vita, or Dead Rising 3, but with the pixel density not being constant for the whole image. So like with your Socom example it would render a depth map at 1080p and then use that to determine what resolution areas are rendered in. Far away is 1080p density while closer things get a lower pixel density. Basically like adaptive tessellation, but with pixels.

Would it take up more system resources than it saves? Probably but why not.