Captain_Tom said:
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Kinda off topic but something I've really wanted to look into is adaptive resolutions. Not dynamic like with Wipeout HD, Killzone Vita, or Dead Rising 3, but with the pixel density not being constant for the whole image. So like with your Socom example it would render a depth map at 1080p and then use that to determine what resolution areas are rendered in. Far away is 1080p density while closer things get a lower pixel density. Basically like adaptive tessellation, but with pixels.
Would it take up more system resources than it saves? Probably but why not.







