Phantom Army is Zombie Studios’ new free-to-play shooter
Blacklight developer Zombie Studios has yet another project on the go – the free-to-play, third-person cover shooter Phantom Army, which boasts a cel-shaded aesthetic with a 1980′s comic books and action hero vibe.
Internet Archive brings historic games to your browser
CommentThe non-profit Internet Archive’s been bringing digitised collections of historic documents to the web since 1996. Since 1999 they’ve been adding media beyond old books. This month they’ve added ancient games and an emulator called JSMESS allowing you to run them in your browser.
Counter-Strike: Global Offensive players can now design their own weapon skins for the workshop
CommentWe knew this day would come. The day when we could finally paint our pistols pink and point them at a porcelain firing range. Counter-Strike’s gone full mod friendly. (That’s hyperbole: you can now reskin the game’s guns, not, say, turn them into floating livers.)
Deep Silver’s approach to piracy: “In a business plan, we typically ignore it.”
Comments2Speaking without bias, DRM (hiss! boo! get off the stage!) is a plague upon PC games. Therefore it is standard practice to hold up developers as heroes who decry it and demonise those that develop it.
I don’t really know where that binary system leaves us when it comes to developers that simply ignore it. Maybe we should give a high five to Deep silver instead of giving them a heroic piggy back.
Paradise Lost: First Contact has a plant for a protagonist. An alien plant that eats people. Stealthily
Comments1Milton would have been proud. For too long folk have misinterpreted his poetic epic as a commentary on the Bible and the English civil war. It’s taken 345 years for someone to recognise it was instead about an alien plant falling to Earth and tearing apart the special forces team that secure the science lab its imprisoned in.
Where was Paradise Lost: First Contact when I was doing my literature degree?
Path of Shadows is a stealth game which lets you teleport between shadows to stab guards in the neck
Comments1Students are getting far too capable these days. There used to be a time when you could be confident in the security of your job knowing that you’d years of experience between you and the graduate working as an intern in your game studio. Path of Shadows shows that time is long gone.
While only a small project to show off their talents, Path of Shadows promises to be an excellent way to spend an afternoon.
Blizzard publish list of World of Warcraft’s connected realms and the next ones due to be joined
CommentBlizzard are busy bringing their players together, connecting low population realms to make sure there are enough folk to form raiding parties and sell their wares in the auction house.
They’ve connected 24 realms so far with another 20 in line to be joined together.
Samorost 3 teaser makes the wait till 2015 even harder to bear
CommentSamorost 3’s not due out till 2015. I get that out the way early because your hopes will become built up after you see the teaser below and hear the clarinet solo performed by Tomáš Dvořák. You may think you can couldn’t be swung by a small man dressed up in a mad little getup playing what looks like a vuvuzela sitting under a bulging onion tree but I was like you once and now, now I’m a broken man clutching for a beautifully painted puzzle game.
Arma 3 ballistics video shows the detail of the bullet physics simulation
CommentWhile bullets are nasty things that only serve to hurt folk, there’s something fascinating about how they travel in the world. The speed that something that small can travel at so quickly from a stationary position in a gun clip is remarkable. Also the distance they can travel and the objects they can penetrate.
Bohemia spent a good deal of time simulating that within their game, Arma 3, and there’s a new mod that lets you see the detail of their work.
The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million
And it only took Star Citizen 4 days to hit another million. On October 23rd, John informed you about Star Citizen’s crowd funding campaign hitting $24 million. Well, today I’m here to report that Star Citizen has just hit its $25 million goal. At this point I can already see Star Citizen hitting $30 million because… well… there is literally nothing stopping it. Continue reading
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