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In the wake of brazillian market as the fourth country  in the world in gaming market, and fifth in consoles alone(take that, random europe first world country), it's time to start track down this sales. The data is from GFK brasil, and is publish monthly by veja magazine. They only give us the ranks, not actuall sales off each game(like in UK), and monthly, not weekly. They realease some notes too, but i will post these later. The numbers:

X360:

1 GTA V

2 FIFA 13

3 Minecraft

4 Diablo 3

5 PES 2014

6 Kinect Sports: Ultimate Collection

7 Battlefield 3

8 PES 2013

9 Injustice: God among Us Ed. Especial

10 Far Cry 3

PS3

1 GTA V

2 PES 2014

3 Diablo 3

4 God of War ascension

5 FIFA 13

6 The Last Of Us

7 Injustice: God among Us Ed. Especial

8 PES 2013

9 Far Cry 3 Signature Ed.

10 Battlefield 3 Ed. Limitada

Wii*

1 Just Dance 4

2 Mario Kart Wii

3 The Legend of Zelda Twiligth Princess

4 Just Dance 3

5 Nintendo Selects: Mario Galaxy

6 Rayman Origins

7 Super Smash Bros Brawl

8 Super Mario Galaxy 2

9 New Super Mario Bros

10 Wii Sports

*Wiiu not launched officially in Brazil yet(!)

Some notes from the GFK panel in BGS(Brasil Game Show)

  • Brazilian market grow, in contrast with most of the another countries
  • Brazilian market now bigger than Germany, UK and Spanish, but still smaller than France
  • Between 2012 and 2013, brazillian market growed(I misspelled something?)

Rank of the year(all plattaforms):

 

1º 'Fifa 13'

2º 'Pro Evolution Soccer 2013'

3º 'Grand Theft Auto V'

4º 'God of War: Ascension'

5º 'The Last of US'

6º 'Call of Duty: Black Ops II'

7º 'Just Dance 4'

8º 'Assassin's Creed III'

9º 'Grand Theft Auto IV'

10º 'Assassin's Creed II'

I will try to post the number every month. For now, dicuss!



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko