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S.T.A.G.E. said:
Wright said:

So it's like I've been saying. You can compare this structure with Medal of Honor: Airborne. (the Crysis comparison isn't good, imo). You could spawn at any place in the map and start doing objectives as you feel like, without any order.


Ok. If that makes you feel better. I am just saying what the guy who played it said.


It doesn't make me feel better. Crysis is a linear game, whereas Medal of Honor: Airborne isn't, for the most part. The guy who played it is misleading, and you are as well since you implied something wrong by quoting the guy at hand.  (Non-linear =/= Campaign is Crysis-like in its approach)