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Zero999 said:
ishiki said:
DevilRising said:
brendude13 said:
 

...Or to accomodate more and better detailed textures, models, cutscenes and an all-round more modern game.

Maybe Nintendo should have listened to these "not-Nintendo people" during the N64 era.

 

Final Fantasy 7 could have fit on a larger sized N64 cartridge no problem. Most of it's discs on PSX were taken up by FMV. Same can be said for games like Resident Evil, Metal Gear Solid, etc. FMV was the main reason why certain Playstation games could not fit onto cartridges.

not true... the prerendered backgrounds still take up a lot of space. Ofcourse, you could downgrade the textures to oblivion which some games did.
You can design around that limitation which is what N64 games did. But that would have changed the design of of those games quite a bit.

The game is 1326 mb with 849 mb in cutscenes. The largest N64 cart is 64 mb.

edit: mb not gb...

capcom fit RE2 on the N64, cgi and all.

With extremely low resolution textures, effects, and highly compressed video and sound. Which is what I said in bold. And it was one of the best ports, hardly easy.

To avoid semantic arguments., yes it would have been possible with worse sound, effect, and low res textures with no fmvs