ishiki said:
yeah my mistake. I just did Total Assets/Total Liabilities which was wrong. It should have been (Current Assets-Inventory)/Current liabilities for quick ratio. Which ofcourse being different numbers changes it altogether, and capcom does have a bit of issues in that aspect comparativelyAll of which are unrelated to the other numbers. |
Looks good now. Nice job bringing some numbers to the discussion. My suspicion is that a QR in videogame development above 1.5 is adequate and that they fluctuate quite a bit. The main expenses would be game development labor I would think. Revenue is notoriously spiked at game release while expenses build relatively evenly throughout a game's development cycle. Assuming they don't have a lot of debt covenants that get broken and send them into a death spiral CAPCOM should be fine. Revenue from MH4 starts hitting now while all but the marketing expenses were being spent over the last few years. Presumably they keep labor expenses relatively even so it was low due to meh revenue performance of RE and DMC. It probably jumps up quite a bit this quarter. The main risk for these companies is a big flop or 2 back-to-back since the fixed costs of developing and releasing a game are huge. It would be interesting to see how the QR changes over the next while for them and others like UbiSoft who have had some big misses lately.