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ishiki said:
Jumpin said:
BasilZero said:
Jumpin said:
Why do people think Capcom is even at risk of going under?


Jumping the gun via: http://www.eventhubs.com/news/2013/oct/19/capcom-doesnt-have-resources-next-generation-fighting-game-currently-ono-responds-kickstarter-suggestion/

I think people are mixing up resources and money. Resources typically refers to the available staff or teams.

I've posted this in every single capcom thread yet people don't listen or even evaluate... so here it goes again.

Here's a table of company's quick ratio taken from 2013 financial reports. It's more complicated than this, Revenue, Profit, direction, etc is all important. And the fact that their IP's failed to meet their expectations definetely hurts the companys longterm. Fact is, they had bombs last year and still profited... yet they're doomed.

The quick ratio is a good  indicator on how likely they are to go belly up because of their ability to meet financial obligations. Despite all this bad news for Capcom they still made a profit unlike SE and Take 2. They made a profit despite having an underperforming year! (Though, SE has had FFXIV: ARR be more successful than expected and Take 2 has Grand Theft Auto 5 which are not indicated from 2013 financial reports).

Company Assets Liabilities Quick Ratio (Higher Is Better)
Nintendo 16.3 Billion 3.5 Billion 4.65
Actvision Blizzard 13.4 Billion 3.2 Billion 4.19
Capcom 1.04 Billion 410 Million 2.53
Sega Sammy 528 Million 208 Million 2.53
Square-Enix 1.59 Billion 807 Million 1.97
Take 2 1.277 Billion 689 Million 1.85
EA 5.07 Billion 2.8 Billion

1.81

Sony 155 Billion
125 Billion

1.24


While your analysis is correct, you aren't showing a Quick Ratio from what I can tell unless your column headings are incorrect.   You've shown Assets to Liabiliities which isn't the same.  The QR is more concerned with liquidity so removes non-liquid items like plant etc.     The calculation is here:  http://www.investopedia.com/terms/q/quickratio.asp