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Star Citizen trailer shows off the Hornet and the power of 4k resolutions. Bloomin’ gorgeous

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“We scale everything for the super high resolutions that will be the basis of tomorrow’s gaming experience; our assets are designed with high polycounts instead of having details baked into their textures,” write Roberts Space Industries in the blurb to their new trailer.

It sounds like a lot of marketing speak but they claim the video is “rendered 100% in-engine in real time at 4k resolution.” If that’s true and the graphics cards of the next few years can play a game looking this good then we’re in for a treat.

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Titanfall footage shows off vertical combat in Angel City. 14 March release date announced

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Titanfall finally has a release date and, in the grand scheme of things, it’s close. Just six months away. To tide us over till then Respawn have released five minutes of the game in action.

It’s showing the level I went hands on with at Gamescom and I can tell you that it’s pretty accurate to my experience of the game (read: just as awesome to play as it looks).

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Minecraft 1.7 release set for this Friday. The game’s world will never be the same again

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Minecraft’s last major update was released back in June. Considering it added horses, you could fairly argue that the updates changed the face of Minecraft irrevocably for the better. Yet it’s update 7 that Mojang are subtitling The Update that Changed the World.

As it doubles the amount of biomes in the game, adds stained glass (which I think is up there with horses), and has a completely rewritten network code, you can tell why.

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Octodad: Dadliest Catch footage shows how pre-wedding jitters are worse for cephalopods

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Weddings can be stressful days at the best of times. Joining two families and sets of friends together is never going to be an easy thing, especially if you’re an octopus.

Developer Young Horses have released footage of an octopus’ wedding just so you never need to go through the same harrowing experience.

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Cube World isn't bust, but DDoS attacks were "a very discouraging experience"

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After DDoS attacks threatened to sink Cube World’s alpha back in early July, creator Wollay went dark. No tweaks, no blog posts, no nothing but a persistent, itching worry that all might not be well with one of the most promising sandbox games in all indiedom.

Turns out he was behind the sofa all along, coding away. Phew! But don’t expect a flurry of blog posts anytime soon.

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King of the Road: Oculus Rift meets its destiny in Euro Truck Simulator 2

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Whatever game you think of when you imagine the wonderful VR future we’ve all been hurtling towards since Oculus announced their headset, it’s wrong. Cast it from your mind, and replace it with this: the 1:1 simulation of driving a truck from one point in Europe to another.

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World of Warcraft glitch exposes ability to scale friends to your level

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World of Warcraft players know that there are friends, and then there are same-level friends. You tend to see the latter far more often, because playing in lower-level areas involves nothing less than sucking the challenge out of the game and firing it into the sun.

With any luck, though, that’s to become a social problem of the past. One level 90 player has stumbled across something that could be a bug - but just might be the first inkling of a level-scaling feature.

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Circle of strife: Elder Scrolls Online PvP campaigns bring "a great sense of persistence"

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In The Elder Scrolls Online, all of Tamriel is open to you. Even the bit they called Elsweyr, that Bethesda have been avoiding for decades out of embarrassment. Oblivion’s green plane Cyrodiil is there too, of course, but you might have a harder time traversing it than some of the rockier parts around the coasts. The reason? In ESO, Cyrodiil is a war zone - a no-man’s-land for the game’s undying PvP. Here’s how that’s going to work.

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The Sims 4 will be shipping in autumn 2014 worldwide

The Sims 4 will be shipping in autumn 2014 worldwide, Maxis and EA have announced. It was originally slated for release in March 2014.

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Borderlands 2: TK Baha’s Bloody Harvest available beginning today across Mac, PC, PS3 and Xbox 360

Borderlands 2′s first Headhunter add-on series, TK Baha’s Bloody Harvest, is available beginning today via digital download across Mac, PC, PS3 and Xbox 360 worldwide for $2.99. TK Baha’s Bloody Harvest is a demented, pumpkin-filled adventure for both single and multiplayer. Check out the blog post on it here, if you haven’t already, and check back in a couple minutes for some new screenshots.

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Total War: Rome 2 – Nomadic Tribes Culture Pack DLC is free until October 29

Total War: Rome 2′s Nomadic Tribes Culture Pack DLC will be available for free for the first week of availability, The Creative assembly has announced.

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Razer is the “mad scientist” of computers, “always pushing against market expectations”

Razer’s Min-Liang Tan is used to being laughed at and described as crazy, but in his chat with VG247 the CEO explained the company’s constant commitment to doing what it wants to – not what seems most sensible.

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Yaiba: Ninja Gaiden Z’s latest video is short, but not on blood

Yaiba: Ninja Gaiden Z has a new, 30-second video available showing the bloody sword game with zombies from Team Ninja’s Yosuke Hayashi and Comcept’s Keiji Inafune. The game takes place in a world where ninja meets undead warriors and features cybernetic weapons. The game is slated for release in early 2014 on PC, PS3 and Xbox 360.

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Unreal Engine 4 video demonstrates how artists utilized visual effects in Infiltrator demo

Epic Games has released a new video as part of its “Inside Unreal” series, which shares what’s happening under the hood of Unreal Engine 4. Below in part one, have a look at the video effects inside the Infiltrator Demo become verses on how GPU particle simulation and collision, dynamic particle lights and other VFX are used to “ground the world and add richness to the environment.” The real-time demonstration is narrated by senior visual effects artist Tim Elek and senior technical writer Zak Parrish.

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The Sims 3: Into the Future Expansion Pack now available on PC, Mac

The Sims 3: Into the Future Expansion Pack is now available across North America on PC and Mac through Origin. Into the Future contains the Ceate-A-Plumbot feature allowing you to customize unique Plumbots with traits of their very own and the ability to affect the outcome of the future based off the Sim’s present day action. Into the Future releases in the UK, Friday, Into the Future is out October 25.

Guild Wars 2′s Tower of Nightmares event goes live next week

Guild Wars 2′s next Halloween update will go live next week and its called Tower of Nightmares. As it sounds, the event revolves around a tower in the Kessex Hills where the krait have been working “tirelessly on a terror unlike anything seen before in Tyria.” Marjory Delaqua and Kasmeer Meade are investigating the magic curtain that’s cloaking part of Viathan Lake, and they need your help to find out what secrets lie behind the veil. Sounds fun. A video and screenshots are below. The event launches on October 29.

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Riccitiello: games need variable pricing because $60 is “a giant F-U to a very large number of people”

Former Electronic Arts CEO John Riccitiello feels that console and PC games need to have variable pricing like mobile games, because asking customer to pay $60 is “a giant F-U to a very large number of people.”

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Vanguard Princess takes to Steam Greenlight

Vanguard Princess, an indie fighter from ex-Capcom staffer Tomoaki “Suge9″ Sugeno, wants your Steam Greenlight vote.

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Gone Home update adds commentary mode

A free title update for indie adventure Gone Home adds an hour and a half of extra audio content.

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Sanctum 2 The Pursuit DLC due this week, adds four maps

Sanctum 2′s third DLC pack drops this week, bringing more perks, towers and weapon upgrades to Coffee Stain Studios’ first-person strategy effort.

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Primal Carnage gets new game mode, map and dinosaur skin DLC

Indie shooter Primal Carnage now has several new free and premium content.

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Cornerstone’s Kickstarter Has A Demo And A Few Days

By Jim Rossignol on October 22nd, 2013 at 5:00 pm.


Cornerstone: The Song Of Tyrim, which is being pitched by its devs as looking like Zelda but playing more like Dark Souls, has a demo out, so you can judge that particular blend of look and genre for yourself. Unfortunately, the demo crashed out for those of us from RPS who tried it, which seemed like a shame, because the game is filled the very brim with hot promise, as you can see in gameplay videos below.

Also, take a look at their pitch video, because it seems like it would be a shame if it didn’t hit its relatively low target.
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Goodness: Ico-Esque Toren Is Breathtaking

By Nathan Grayson on October 22nd, 2013 at 12:00 pm.

Regrettably, I must confess that I had forgotten all about Toren. It’s been wandering around the shadowy halls of gaming’s collective consciousness for more than a year, but it hasn’t made much noise since it was first announced. But wow, it’s definitely got the tools to leave an impression. The hauntingly solitary vibe and environments that breathe beautiful mystery make me think of a more colorful Ico, but it’s also quite obviously it’s own animal. Most interestingly, the puzzle adventure is built around an epic poem, so uh, take that, Child of Light. Toren was doing it before it was cool. Absolutely enchanting trailer below.

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Interview: Jan Willem Nijman On Nuclear Throne’s “Feel”

By Graham Smith on October 21st, 2013 at 9:00 pm.

Nuclear Throne is an “action roguelike-like”: a top-down shooter with permadeath, set in a post-apocalyptic wasteland and starring a cast of mutants who need to hoover up radiation to gain in power. It’s fast, frantic, and made by Vlambeer, the two-man indie development studio behind similarly compulsive shooters Super Crate Box and LUFTRAUSER.

Nuclear Throne (formerly Wasteland Kings) is currently available in Steam Early Access, and like those other games, it already feels great. “Feel” is a poisonous word in games criticism though, and I was unsatisfied with the normal language used to describe games like this: “meaty”, “weighty” and “crunchy” only gets us so far.

I wrote to Vlambeer game designer Jan Willem Nijman about how you make pixels bullets feel powerful, and about finding a better language to talk about videogames. He was gracious enough to do the hard work of explaining why Nuclear Throne feels great for me.
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A More Biggererer Look At Scale

By Craig Pearson on October 21st, 2013 at 6:00 pm.


I’m going to go all hipster and say how I knew about Scale before it was cool, but I’m only doing that so you know how long I’ve been waiting for Steve Swink’s brilliant looking puzzler about resizing things. I’d say it’s been about a year, so I’m really glad the Kickstarter is here and doing really well. So well, in fact, that Swink has excitedly uploaded a new video of the game to thank everyone for their contributions, and after watching it I came up with three reasons to post it below. Reason number two is that at 6m16s in he does the best impression of an object going “boing-ooing-oing” I’ve ever heard. Reasons numbers one and three are below, along with the video.
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