Mr Puggsly said:
I think the art direction thing is your opinion. Many 2D fighters can feel sluggish compared to more modern fighters. Combos are a big part of KI and makes it unique. Lastly, how dare you mock art direction with that avatar. |
Yeah it's not like Haraki is one of the most influential japanese artist of the 20 last year huh ?
Killer instinct has too much effect after a hit is landed, too much things going on screen, characters that make no sens and dressed like bad cosplayer, average animation... I don't think those things are matter of opinion. At least not as much as you make it sound.
Long combos kill the intensity of a fighter match. Everyone who invest in fighting game community a little know that... And this is nothing exclusive to KInstinct. Alpha 3, SFXT, MVC2, UMVC3, Blazblue 1 and 2 have combo long as f*ck too.
Also, KofXIII, Blazblue, Skullgirls, mvc3 does not feel sluggish at all. They're all recent 2D fighter. SF2X, third strike, kof 98 UM, MVC2, SF zero 2 and 3 does not feel sluggish too.
This has nothing to do with age, and nothing to do with 2D genre. Killer instinct just feels "off" from what I've seen of the game. By the way, if you want a cruel prediction : It will bomb hard, and the small amount who bought the game will be highly disappointed.