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JoeTheBro said:
So most of you guys are saying that the extreme difficulty of the mechanics themselves is a good thing? To me they're in the same boat as qwop.

The mechanics is what makes fighting games alienting; But it doesn't have to be. Street Fighter and Mortal Kombat (the new ones) are as simple as you can get. It may seem to be extremely difficult to someone who doesn't play a lot of fighters - or maybe the genre isn't for you. QWOP is purposely made so you look like an idiot when you play it- even when you understand it, it's still just a joke; when you get fighting games, it becomes an art (watch any high level match).

I'll say it again. Fighting games are very alienting. There are times when the mechanics are overdone. In King of Fighters for example, there's a running option as well as a dash, there's a hop option as well as a jump, and then there's a small hop option to go with that- ugh - it just becomes too much; and I haven't even mentioned the ridiculous combo system. (Even still, KOF 13 is still one of the best fighters out there). There's something to be said about simplicity - just look at DiveKick; it's just two buttons and it's still a viable fighter.

The learning curves don't have to be all that extreme. You can pick up Street Fighter without spending years in training mode, you can pick up DiveKick in seconds, and you can master awesome combos in Mortal Kombat in minutes. There's no mechanic too complex to understand in a fighter, it just depends on how much time you're willing to put in the game.