Carl2291 said:
The 360 at the time was stomping the PS3 into the ground userbase-wise. The 360 had a 6/7 Million lead in sales, while the PS3 had only sold around 12 Million units. The userbase simply wasnt there for PS3 to push numbers as big as the 360 version could (added in with 360 exclusive advertising/bundles). The PS3 had sold ~4 Million units in America, compared to the 360's ~10 Million at the time. If I remember correctly, the 360 was even winning in Europe at the time, too. Userbase gave the 360 the main advantage, the exclusive bundles/advertising/content just added to it. |
I'd put it down to a bit of both of these points to be fair.
I think people tend to forget how lopsided the balance between 360/PS3 SKU's were in Europe at the time of GTAIV's launch (IIRC here in the UK the Arcade 360 was £140 and £250 for the Elite vs £300 minimum for the PS3, just as an example) + how utterly, unheathily obsessed Microsoft were with the GTA series back then, funding relatively pointless ports of the GTAIII-series games on the original Xbox and paying $50 million for the timed-exclusive episodes/primary advertising/lead development, having the original Xbox control scheme now standard etc. The episodes themselves aren't that significant, but it was certainly a lucrative marketing tool for good measure. As for why MS didn't bother this time, who knows, maybe they overestimated those factors themselves and assumed it would make a San Andreas PS2/OG Xbox sales difference, lol.
I wouldn't put it past the PS3 version also being overtracked, but it probably still has the edge with most of those factors no longer in circulation.
Bet with Einsam_Delphin: http://gamrconnect.vgchartz.com/thread.php?id=172355&page=11







