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irstupid said:
Mythmaker1 said:

I recommend reading the review itself. While the reviewer mentions he was disappointed by the character's running speed for half of one paragraph, the majority of the criticism revolves around level design and mechanics that force the player to slow down.

Maintaining a constant spin-dash (which, when you think about it, in no way contradicts the comments on "running speed") to blow through the level while ignoring most of the content (never once using a homing attack) says nothing about the way most people are going to play the game.

It's like you people don't understand the conept of options.

You can go super fast through the level for a speed rush.

You can go slow and explore

Skipping half the areas and stuff is the whole point of speed rushes.  And is that not one of the huge things people like in sonic games?  Speed rushing.  Seeing hwo fast you can do a level.  So why should Sonic be docked for having a way you can rush through the level super fast, and also a way you can go slow and explore every area or beat enemies.  

In Mario do you always beat up every enemy or is there times when doing level as fast as you can you not once kill an enemy but speed through taking shortcuts, ect.

If you want and example of bad gameplay look at sonic 06.  You be going along all fast then it has to stop CONSTANTLY to kill every enemy on screen to lower some barrier to then continue in the game.  That is bad gameplay mechanics.  I like having the OPTION to skip enemies if I want or to kill them.  Nothing worse than going through a level 100 mph and then being forced to stop and do something.  

"It's like you people don't understand the conept of..."

Sorry, but you lost me right there. When the "you people" start coming out, I stop listening.



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