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prayformojo said:
oniyide said:
prayformojo said:
It's interesting to witness the 20 something's take on games that are difficult. It seems like growing up on GameCube has caused alot of these people to be soft and spoiled and dock games for being difficult. If these same people were reviewing during the NES/SNES era, almost the entire industry would have been covered in 1/10 scores.

I now know what Cranky Kong was talking about back in the day.


no, if people actuall read the reviews they would see that the difficulty is coming from bad level desing and not so great mechanics, that isnt difficulty that is frustration.


"Bad design" is relative to the reviewer. That's why the scores and reviews are all over the place. I assure you, had Metroid or Kid Icarus been released these days, or the original Contra? They'd have been destroyed for having "bad design" and being "frustrating" or "lacking check points". People are softer these days. If a game can't be beaten casually, it's docked points.

dark/demon souls says hi, fact is they dont make much of those kinds of games anymore and when they do they dont get low scores, show me somes that have.

Sonic's  problem is the game mechanics do not work and gel well together, if i do a homing attack but stop short of the enemy and get hit, that is bad design period and not relative. Stuff NOT working is not relative in anyway.