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Ok couple of things to take into account....PC development is not that simple.

1. Too many specs, means that they have to scale the PC version to accommodate different versions. They are not necessarily building it for the best/top range PC's. They are picking a range, and yes you can switch up the quality, but that does not mean they have developed it with the top range in mind.
2. Consoles normally don't have half the hassles of PC's with drivers/OS's apps (though XBO is moving towards that @_@) - so they save a lot of resources which goes straight into the games. As they have one single hardware platform you can also code this better, meaning you can get more out of a console than a PC.

There is no doubt that if developers were only working on a top range PC with Titan graphics cards that it would wee all over the next gen consoles, but thats not how it works ...

Guess the proof will be in the release... don't see why Polygon would lie, they are not necessarily Pro Sony are they.



Making an indie game : Dead of Day!