Taken from another site, here is a fairly up to date list of review scores for Sonic Lost world
Reviews are very mixed, looks to be a hate it or love it type of game
Some other Wii U games are also like this (e.g. Wonderful 101)
Gamersyde [Wii U]: Favourable/Good!
The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.
Famitsu: Sonic Lost World [Wii U]: 9/9/9/9 (90%)
Comments courtesy of Polygon:
The Wii U version of the new Sonic got the highest overall score this week. "Your normal movement speed's slowed down a bit, which makes it seem a bit easier to play for action beginners," said Ebihara. "The homing attacks are easier to pull off, and the overall sense of nonstop excitement is as prevalent as ever. The game also takes advantage of a lot of Wii U-specific features, from the GamePad and TV-based multiplayer to grabbing items via Miiverse."
Despite giving it a 9, Uchizawa was quite a bit harsher in the review text. "The basic gameplay and world setting is the same as the 3DS version, although the stages are quite a bit different," he said. "The color powers add a nice accent to the action, although it does kind of ruin the Sonic-type tempo you might be expecting. The visuals are as fun as ever to watch, too, although it's hard to see whether you're actually controlling anything at times."
NintendoWorldReport: 9/10 (90%)
When Nintendo first brought Mario into 3D in Super Mario 64 it was clear that, while the gameplay had evolved, the basic essence of Mario had remained true. One could argue that it has taken Sega 17 years to finally allow Sonic to make that leap. It’s exhilarating to race across cylinders and use Sonic’s new moves to wall jump through a spike-filled area, although not every stage of Sonic Lost World is a true playground for Sonic’s new abilities. Despite the uneven level of polish on the stages, Sonic Lost World is a great platformer that shouldn’t be missed.
VentureBeat: 85/100 (85%)
Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise. Considering the Japanese publisher’s recent inconsistency with its mascot’s endeavors, this is good news.
After all, many Sonic games have tested my talents, and Lost World’s late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.
And, come to think of it, that’s pretty high praise.
GamesRadar: 4/5 (80%)
When laid out like this, it would appear this is yet another Sonic game full of problems and frustrations, but that really isn’t the case. Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer. The sheer creativity and quality on show is a glimpse of the Sonic Team we used to know and love, and it’s very refreshing to see.
Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.
The Guardian: 4/5 (80%)
With so many elements, shifts in perspective and dynamics, Sonic Lost Worlds can feel, at times, like it's struggling to hold together into a cohesive whole. There is unevenness in the quality of those elements too, something that its primary influence avoided. But this is nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
Digital Spy: 4/5 (80%)
Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production.
Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.
Gamereactor Spain: 8/10 (80%)
Despite aforementioned gripes, unimaginable lack of Controller Pro support and forgettable soundtrack, Sonic Lost World manages to keep us sticked to the screen for many hours (around 8 for main story, then tons of extra stuff). A long, hard and entertaining platformer, full of Sonic charm and plenty of humor (those new enemies have something to do with this).
Gamereactor Norway: 8/10 (80%)
Gamereactor Portugal: 8/10 (80%)
GameTrailers (Text Review) (Video Review here): 7.6/10 (76%)
Even with so many different twists on the action, the way you control the game is basically the same no matter what you’re doing. You’ll use the right trigger frequently to speed yourself up and bounce, run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally function in each type of situation, some things are consistently awkward. The way your homing attack automatically locks onto enemies never quite feels right, especially when you’re moving through tighter 2D spaces.
JeuxVidéo: 15/20 (75%)
Fast, beautiful and fun, Sonic Lost World marks the return of our favourite energetic hedgehog to consoles. Opting for a presentation reminiscent of Mario Galaxy was a daring choice but manages to entice, due to its achievements and diversity infused in the progression of the game. The universe itself is enchanting, and it is with unfeigned pleasure that you will spend a few hours alongside Sonic in a game where we can remember that he can be fast and exhilarating. While not flawless, Sonic Lost World should easily satisfy the fans, if they accept the new stuff given to the saga, as newbies in search of new thrills.
CVG: 7/10 (70%)
It should be clear from the above that Sonic's latest adventure doesn't represent a brave new (3D) world, but by no means is it a terrible game. Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures. There's nothing else out there that manages to capture the thrill of speeding through lush landscapes with hearty orchestral music in the background. Often it manages to press all the right buttons. It's a shame, then, that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.
Nintendo Life [Wii U]: 7/10 (70%)
Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully
TheSixthAxis: 7/10 (70%)
At times there are genuine moments when this game sings, where you’re going fast, in control, bouncing off enemies in succession and grabbing rings. Or indeed when there are some lovely moments such as having to fill a giant juicer with apples you roll around the level. Even that though is still cribbing from the moustachioed plumber’s playbook (and there are even some very familiar green pipes in a couple of the stages). Sonic: Lost World has enough of these moments to be worth playing, but its issues keep it from being a must-buy, particularly for the 3DS and its broad catalogue of games.
Polygon: 6/10 (60%)
Lost World is best when it's running from the past, not towards it. But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not towards it.
IGN [Wii U version]: 5.8/10 (Video Review) (58%)
Mediocre: Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur.
+Colourful Look
+Many Alternate Paths
-Poor level design
-lack of speed
-awkward controls
After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost Worlds clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game a Sonic game. Graphically it may talk the talk, but the controls and level design just can’t walk the walk, much less run it.
Digital Chumps: 5.6/10 (56%)
The attractive landscapes and engaging ideas behind Sonic Lost World are no match for the demolition of morale suffered under unreliable control and inconsistent quality. Lost World is undoubtedly the most realized and best playing modern-era Sonic game, but Sonic still has ways to go before he's in a game one might actually have the best time playing.
Gameplay: The trouble with most of Lost World's spherical landscapes is that they function as an excuse rather than an idea. The core of Lost World is modern Sonic gameplay, warts and all.
Presentation: A proper frame-rate and Tomoya Ohtani's best work to date do well to make Lost World look and sound like one of the most accomplished Sonic games ever. Lost World also strikes a proper balance between nostalgia and contemporary style.
Value: Lost World boasts loads of content through nearly forty levels, but much of it's compromised by shoddy control and irresponsible instruction.
Fun Factor: There was a distinct feeling of satisfaction upon finally completing a challenging level, but it was more out of putting that section behind me forever rather than the intended endorphin of accomplishment.
VideoGamer: 5/10 (50%)
It’s a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters make you wish he’d genuinely get lost.
Gamekult: 5/10 (50%)
Two good games in a row, it was probably too much for Sonic Team, which basically amounts to the ordinary with Sonic Lost World. The most frustrating thing here is that we felt that the project was ambitious, with various zones of play, a solid realization and diversity of situations reminiscent of the model that it's based on: Mario Galaxy. With the GamePad in hand, we seem to see a patchwork of ideas that are poorly calibrated, with "rules" that seem to change every 5 minutes without any cohesiveness. You also have to juggle the wonky camera, jumping, targetting is any building that cracks prior to collapse. There is only one single desire: to curl up in a ball in the corner
GameInformer: 5/10 (50%)
Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and it’s sad to see Sonic Team fail to improve following those stumbling points. Lost World’s obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonic’s standards.
Gamespot: 5/10 (50%)
That some inoffensive visuals and a few fun 2D sections are the highlights of a largely 3D game is telling. Sonic Lost World desperately wants to be Mario Galaxy, but in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog. There were moments when I thought it might all come together, when Sonic's fun, if slightly erratic, speed would be matched to levels that were intelligently designed to make the most of it. There were some brief glimpses of that, but for the most part, Sonic Lost World is confused and derivative, and tries far too hard to be clever without any clever design to back it up.
Joystiq: 2.5/5 (50%)
Sonic Colors showcased a keen understanding of what made Sonic great, and successfully expanded on the series' formula with the introduction of Wisp power-ups. It's admirable that Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.
The Escapist: 2.5/5 (50%)
This game is chopped up into neat little segments. Some are fun, some aren't - they're all beautifully rendered. Much of it feels deeply dated. There's just not much new here. While the developers made a big deal of wallrunning and "defying gravity," they don't feel like wondrous, new things. It's a rehash of what made Sonic awesome in 1991. It's not a videogame from 2013. It controls like a game from 1991, it has gameplay like a game from 1991. Warts, blemishes, sluggishness and all. It is, by all measures, an astoundingly average game.
Bottom Line: Sonic Lost World is a mediocre, dated game matched up with beautiful visuals. There's nothing new or memorable here.
Recommendation: This one's for the Sonic fans and those hungry for another platformer, everyone else, skip it.
EDGE [Wii U]: 4/10 (40%)
And it’s here that Lost World falls apart. While Mario games spit out 1-Ups with such frequency that you question whether the lives system needs to be there at all, Lost World takes the opposite tack. There might be the odd extra life hidden away in a level, but its stages are so long (the timer frequently ticks down from 15 minutes) and its use of trial and error so extreme that you’ll quickly become closely acquainted with the Game Over screen. Stages are best thought of as four or five levels stitched together. Fail on the fourth or fifth, and you’re sent back to the first. Die once or twice early on in a stage and the most efficient course of action is to lose your remaining lives as quickly as possible.
Eurogamer: 4/10 (40%)
It's telling that the highlights of Lost World are the moments where Sonic Team allows the hedgehog to do what he does best: high-velocity platforming that tests your ability to follow high-speed action and to reflexively respond to danger. Sonic thrives on simplicity, and I still think Sega could reinvent him for the mobile market: give PastaGames a call, perhaps, and get them to make a side-scroller along the lines of Rayman Jungle Run rather than the aggressively monetised Sonic Dash. There are fleeting signs here that such an approach could work. Yet these brief flickers of life are few and far between, buried within a flabby, disjointed mess of a game.