greenmedic88 said:
I'm going to say right here that the fluidity of character movement, in game or pre-rendered, has little to do with the processing power of whatever hardware the visuals are being run on. That motion, fluid, stiff, choppy, whatever, is entirely dependent upon the artists doing the animation in the case of key frame animation, and again in the case of motion capture, dependent upon the animation data clean up done by the animators in addition to the motion capture system used to create the raw data as not all mocap systems are alike or equal. |
Yes, I heard about that on Rev3's Uncanny Valley episode. I know about the animator cleanup. I am just saying animations are less stiff and more fluid from gen to gen. When the technology is more powerful more polygons are pushed and more subtlties can be shown.