nightsurge said:
Perhaps it is free to a certain level. Certain number of servers, number of vcores, etc are free and above that you pay a very affordable rate. This makes sense to me, as it offers smaller devs and indies with likely smaller user bases a free option and perhaps the bigger games end up buying more space/power for the much larger user base. |
The way that Azure works today, you only pay for what you use if you go on a standard license. There is no server sitting out there for each developer game. Instead they submit the software to MS and when a request comes, Azure spins up that server to host. I believe you could be on the right track, there are many different ways MS could charge a fee or not charge one based on what type of license they want to provide developers.