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Batman Arkham Origins: Electrocutioner trailer leaked from New York Comic-Con, watch here

Batman: Arkham Origins just had another assassin reveal over at New York Comic-Con during the weekend, and members of the audience have snapped it on their phones. Watch it here.

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Football Manager 2014 match engine shown in new dev diary, watch here

Football Manager 2014 developer Sports Interactive has posted a new dev diary that shows the game’s match engine in action.

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Dragon Age: Inquisition sex scenes to be “mature and tasteful”, says BioWare dev

Dragon Age: Inquisition will once-again allow players to forge romantic relationships with other party members, but this time BioWare is binning the lace pants in favour of something more realistic and tasteful.

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Walking Dead Season 2: TellTale promises “big news” this month

The Walking Dead: Season Two developer TellTale Games has teased big news regarding the new season later this month.

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Nosgoth closed alpha begins next week in some territories

Nosgoth publisher Square Enix has announced that the closed alpha trial for its Legacy of Kain off-shoot will start rolling out certain territories next week.

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The Long Dark hits Kickstarter targets, finds new horizons

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For a while there it looked like The Long Dark would never return from the wilds of Kickstarter - an accidental Captain Oates in the face of crowdfunding (or perhaps just wallet) fatigue. But enough backers have now claimed a future copy of the survivalism sim to guarantee that it won’t itself be claimed by gangrene or frostbite. Hinterland hit their $200,000 CAD goal over the weekend - and the game has its sights set on higher peaks.

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Hands-On: X Rebirth

By Craig Pearson on October 14th, 2013 at 12:00 pm.


There was always going to be a catch when I finally got my hands on X Rebirth. On the evidence of the previous games, I’d need about a week to get myself settled comfortably in the cockpit of Egosoft’s vast space sim, and I was never going to get that. The demo that was sent to me was the Gamescom floor demo, and it wasn’t set up for the sort of game X is. It was ten minutes long. I can’t say I got a true understanding of what it’s like to play Rebirth, but I still managed to explore a little, and discovered that there’s a lot you can do in an open-world in ten minutes.
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Do What You Love: The Snow Interview

Maxim Kalyuzhny and Artem Bochkarev talk to TPG about their experiences developing the new Match 3 game, The Snow.

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