Batman Arkham Origins: Electrocutioner trailer leaked from New York Comic-Con, watch here
Batman: Arkham Origins just had another assassin reveal over at New York Comic-Con during the weekend, and members of the audience have snapped it on their phones. Watch it here.
Football Manager 2014 match engine shown in new dev diary, watch here
Football Manager 2014 developer Sports Interactive has posted a new dev diary that shows the game’s match engine in action.
Dragon Age: Inquisition sex scenes to be “mature and tasteful”, says BioWare dev
Dragon Age: Inquisition will once-again allow players to forge romantic relationships with other party members, but this time BioWare is binning the lace pants in favour of something more realistic and tasteful.
Walking Dead Season 2: TellTale promises “big news” this month
The Walking Dead: Season Two developer TellTale Games has teased big news regarding the new season later this month.
Nosgoth closed alpha begins next week in some territories
Nosgoth publisher Square Enix has announced that the closed alpha trial for its Legacy of Kain off-shoot will start rolling out certain territories next week.
The Long Dark hits Kickstarter targets, finds new horizons
CommentFor a while there it looked like The Long Dark would never return from the wilds of Kickstarter - an accidental Captain Oates in the face of crowdfunding (or perhaps just wallet) fatigue. But enough backers have now claimed a future copy of the survivalism sim to guarantee that it won’t itself be claimed by gangrene or frostbite. Hinterland hit their $200,000 CAD goal over the weekend - and the game has its sights set on higher peaks.
Hands-On: X Rebirth
By Craig Pearson on October 14th, 2013 at 12:00 pm.
There was always going to be a catch when I finally got my hands on X Rebirth. On the evidence of the previous games, I’d need about a week to get myself settled comfortably in the cockpit of Egosoft’s vast space sim, and I was never going to get that. The demo that was sent to me was the Gamescom floor demo, and it wasn’t set up for the sort of game X is. It was ten minutes long. I can’t say I got a true understanding of what it’s like to play Rebirth, but I still managed to explore a little, and discovered that there’s a lot you can do in an open-world in ten minutes.
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Do What You Love: The Snow Interview
Maxim Kalyuzhny and Artem Bochkarev talk to TPG about their experiences developing the new Match 3 game, The Snow.
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