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famousringo said:
ListerOfSmeg said:
Mr Puggsly said:
the_dengle said:

Costs $20 more on Wii U?

..........why?

They had to port it!

Most of the work was already done on the PS360.


That isnt a valid reason and here is why. Both the 360 and Wii U are PPC based systems. Porting it would take no time at all. Some developers early on had their games ported to Wii U in a matter of days


It isn't that simple. While the 360, PS3, and Wii U may use similar instruction sets, there are many, many ways in which their architectures differ. How much memory and cache there is, how they're organized, the nuances of their graphics processors. Perhaps a single core of the Wii U CPU is better at integer calculations, but worse at floating point than the other consoles. Any tuning for performance you do on one platform is bound to get thrown out the window when you move it to another.

NO dude you dont understand. PS3 is not similar to 360 or Wii U as its not Power PC based. Just the fact you think it is shows you dont have a clue what you are talking about. Go do some Google research then come back and talk about it. Claiming PS3 is similar architecture to 360 or Wii U shows a serious lack of understanding. It really is that simply and you only argue because you do not know. its really that simple. We can talk again once you do some research. Other  than that I dont want to be banned for pointing out how stupid it is to claim Cell and PPC are similar in coding. If that was true, developers would not have had so many issues porting to PS3.

What you are claiming is code needs to be completely rewritten to go from 1 PC to another, but that is not the case as they all use similar architecture. Just like Wii U and 360 use similar architecture. they only work that would need to be done is if you wanted to take advantage of the things the WIi U does better or new features it offers. You dont need to do that though for the game to work.