selnor1983 said:
Quantum Break. - Im not sure why some posters dont know. But its confirmed 100% by Sam Lake EVERYTHING shown for Quantum Break os 100% In Engine. There is no CGI. The first trailer with the ship crashing into the bridge is actually a scene in which the player can control the camera, as well as slow down speed up etc etc. Remedy had to use Full in game engine for everything as alot of scenes in the game which look like cutscenes have direct control from the player. In short Quantum Break ( apart from the live action stuff ) Is 100 % in game engine. It had to be from a gameplay design perspective. Like I said cutscenes being controlled by the player is part of the story. Ive alreay posted links in this thread that support this. But theres loads of sites out there that have interviews with Sam Lake. |
What I really meant was how much was actually being controlled and how much was automated. I now alot of games use the in game engine to make cutscenes but its not impressive to me unless its something that can be controlled by the player. Still waiting to find out what was being controlled by the player.







