happydolphin said:
You didn't answer my question though. You brought up dropped frames on the 3DS as proof of its lack of a workaround and ability to draw distances easily. I brought up cases on the PS3, what about then? My point was to say that your argument proves little, since we know that on the PS3 there are cases of dropped frames, but none prove that the PS3 lacks the ability to draw distances. |
The PS3 has pushed all of it's limits, period. Therefore the PS3 does not have a work around for it's bad performance. I don't understand what your going about on that second statment. Why don't you make it clearer.