ListerOfSmeg said:
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It isn't that simple. While the 360, PS3, and Wii U may use similar instruction sets, there are many, many ways in which their architectures differ. How much memory and cache there is, how they're organized, the nuances of their graphics processors. Perhaps a single core of the Wii U CPU is better at integer calculations, but worse at floating point than the other consoles. Any tuning for performance you do on one platform is bound to get thrown out the window when you move it to another.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







