fallen said:
PS4 audio chip just does compress/decompress. Doing audio on CU's is apparently pretty darn difficult (difficult to synchronize due to high GPU latency). Regardless, if they are forced to use up some of their 4 "extra" CU 's on audio, I think that's a win for X1. You would have to adjust those GFLOP numbers for PS4 down. From what I've heard SHAPE is equal to about 1 core of audio processing after Kinect reserves. This is a VERY ballpark figure. SHAPE could be even more of a beast, but much of it (beyond the 1 core) is reserved for Kinect audio processing (which IMO sucks, I hate when X1 is weaker for Kinect's sake). |
Ah, yes, ok, I see how you did that. Yes, the extra audio chip isn't that powerful in the PS4.
I'm a little bewildered as to why they would use the GPU like that. I'm trying to keep an open mind about it. But it seems a bit like using miata to move pianos. Miatas are great little fun sporty cars. Good mileage, reliability, but would be mismatched for moving pianos.
Any idea what some of the 'mystery' chips in the Xbox One are for?