fatslob-:O said:
Pemalite said: The Peak BW per GFLOP is useless. Some compute tasks aren't bandwidth sensitive, whilst others are, some compute tasks are latency sensitive, whilst others aren't. Thus, even though the Playstation 4's "Peak Bandwidth per Gigaflop" is lower, developers can set aside non-bandwidth sensitive compute tasks on the extra GPU resources that are available. Besides, if we lived in a perfect world, Gigaflops would be the end-all of performance metrics, just unfortunate that GPU's and CPU's as well as Game engines deal with math other than floating point, making it a pointless affair. |
Just a question. How useful do you think that 32mb ESRAM will be in trying to close the gap ?
|
The ESRAM never was designed to "close the gap" to PS4 but to circumvent the DDR3-bandwidth. And given that companies run many, many tests not obvious to a random guy on the internet doesn't mean it doesn't do its job appropriately. Just stop thinking of "close the gap" and stuff like this, I believe it is a good solutions. We can only make comparisons when the games are released.