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irstupid said:
_crazy_man_ said:
Thinking it over now.....the weather nerf may be an attempt to restrict weather to Doubles.

Doubles is a very fast metagame, so 5 turns of weather complement this.

Wasn't weather normally only a 5 turn move anyway?

So isn't the Nerf really just making abilities like Draught just more in line with the ingame moves?

I'm curious though as to switching.  Does the 5 turn thing restart if you switch out and back in.  I assume yes.

I'm talking instant weather inducers, but yeah by Moves it was 5 turns (or 8 with damp rock, etc.), its just they were made almost obsolute by permenant weather.

And yes switching in again would reset it, but its very predictable and limits those that try and set up under weather (Growth Venusaur for example).



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