TalonMan said:
We've known about RE:UC for a long time, but are you quite certain it's been in development all that time??? I have VERY high doubts that the development time (and cost) for RE:UC was even half of DMC4... ...which contradicts your next statement that profit per unit of DMC4 is higher than profit per unit of RE:UC. Using nice round numbers for arguments sake (since I'm lazy), say they spent about $500k on creating RE:UC (selling at $50 a pop) and about $1200k (more than double) on DMC4 (selling at $60 a pop). This translates to selling 10k units of RE:UC before making a profit and 20k of DMC4. Now, which one seems to have a higher 'profit per unit'??? And then you go on to say development costs for DMC4 may have been shared - but don't you think RE:UC costs have probably been shared as well? Don't ALL companies do this for all of their games? This would reduce costs of developing RE:UC equally, of not more, than the costs of DMC4... Of course, my numbers are all fiction since I don't have those concrete numbers, but I don't think it's unreasonable to assume a game of DMC4's stature (and the fact that it was made for multiple consoles) would cost at least twice as much to develop as a 'rail shooter' game with spin-off stories from the past decade... |
I forgot to mention that RE:UC was outsourced by Capcom to Cavia ( a low/mid japanese developer ).
Also if I'm not wrong, DMC4 was announced on E3 2006 so was in development for about 2-3 years ( at least )
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.







