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HoloDust said:
That's really silly statement - game genres are not like movies genres, so that they build, more or less, upon common ancestry. What's P&C Adventures, Turned-based military strategies or Flight simulators, to name just few (and there are A LOT others), got to do in common with Mario games?

Why is this concept so complex for some of you? There is more to a game than its genre, there is more to a game than its gameplay, there is the idea behind this or that innovation, there is music, there are themes.

In the case of Mario, just the idea of hidden blocks or warp zones through plumber pipes is a concept, the spirit of which can be adopted in an FPS, for example what was done in portal (never played it but I can imagine).