impertinence said:
Sure, a game requires goals, rules, challenge and interactivity. Beyond two souls fails to deliver both challenge and interactivity at the level you would need to be able to call it a game. It might even be argued that it doesn't fulfill the requirement for goals. A better genre for this kind of experience would be interactive art, which is perfectly fine. Kudos to David Cage for attempting to make inroads into this area, we always need people to challenge what we already have, but there's no need to break down the definitions of words we already have pretty well defined. I wish him luck in his projects, but I am pretty sure that the current path of interactive movies is a dead end as the video game format he is trying to emply to movie type storytelling is very ill suited for what he wants to do. To me it's a case of trying to do something using completely inappropriate tools. So far what I have seen produced in this genre has not changed my mind, but who knows, there might be a revolutionary idea or concept out there that manages to merge the interactivity of a game with the extremely linear structure of storytelling. God knows I am too stupid to know what that would be though. |
Portal 2, Angry Birds, Walking Dead fail to meet challenge and interactivity. They must not be games







