By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
the_dengle said:

I recall reading that 360 and PC were the main development platforms for most third-party games this gen, and that even simultaneous multiplatform releases were technically ported from 360 to PS3. Feel free to correct me if I'm wrong.

What I think is that they certainly ought to anticipate poor sales if they decide to sell a product for almost double its apparent value.

Right, but they were $60 when ported to PS3. Whether released on the same day or ported later. So... Wii U fans should be happy this Wii U port of Deus Ex isn't $60.

The PS360 versions are just a patch job. That's cheaper than making a Wii U port. Square Enix probably regrets making this port anyhow, Wii U fans should just be happy. Its a good game and it'll get price cuts.

I disagree. Wii U fans should be indifferent about the Wii U port, because everyone owns a computer and you can get the exact same game there for considerably cheaper.

So is the margin of profit generally greater on 360 games than it is on PS3 games? Some of that $60 per copy has to pay for the porting costs on the PS3 version, while on the 360 version there are no porting costs to pay off. Why didn't third parties charge slightly more for the PS3 versions of their games to account for this extra cost? Alternatively, if the 360 version was simply cheaper to make, why not just discount the 360 version?