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JoeTheBro said:
fatslob-:O said:
JoeTheBro said:
fatslob-:O said:

Clock speeds don't matter much at all when the fact is the ati flpper features more shaders and texture mapping units for a greater raw power. 

I want to see some sources for it's better texture and shader capabilites too if you don't mind. BTW it's GPU clock speed is 133 mhz http://imagequalitymatters.blogspot.ca/2010/09/tech-report-nintendo-3ds-hardware.html so that gives it 53 million triangles and a pixel fillrate of 533 million pixels a second. LOL about the pica200 60 to 100 shader cores. If that were true every 3DS would be frying since it can't handle that type of power consumption.

3DS

 

Gamecube 

BTW resident evil 4 on gamecube looks better than resident evil revelations on the 3DS LOL. See how much better the bumpmapping is on the gamecube while also pushing a higher resolution too. 

Just so you know almost every game uses polygons to render an image. 

I feel like it makes a bit more sense to compare a native res screenshot in the campaign of revelations. They look, better.

 

Worse resolution than gamecube, but when comparing console to handheld graphics you always should do it per pixel.

You mean pixels per inch squared, right ? 

Plus the 3DS is unimpressive in terms of hardware. 

No. I mean per pixel, the 3DS is stronger than the gamecube.

It's basically just an easy way to factor in the size difference between tvs and handheld screens. Shouldn't really be taken literally, but it's why players think Uncharted Golden Abyss looks much better than the first PS3 game, even though comparing images online would make most people think otherwise.

I thought the gamecube had a higher pixel fillrate but the fact is the 3DS is pushing a much lower resolution to achieve such fidelity.