Wright said:
The game suffers from some design mistakes. For instance, you can only play as the main character: no switching within your party members (But you can give them orders during combat). There's only one city; it feels alive, it feels vibrant, but it's just only one city. You grew tired of it after time. And, well, the game isn't that long; not as in conventionals JRPGs (I think you can clock around 30 hours). The last thing; it lacks challenge. There's only like four or five truly challenging battles during the game (and those battles are damn difficult!), but you will rarely die outside those.
Having mentioned the bad things, well, you have a pretty unique rpg/action gameplay model; you can take cover, cast spells, give orders, attack using your sword or bow and use a diverse arrange of skills you'll be unlocking throughout the game. The characters are pretty customizable, and the funny clothes you put them on appears on the cutscenes. Plus, bananas. You can throw bananas at people and watch them fall to the ground (and I mean, EVERY SINGLE character. Even the most serious ones). The soundtrack is awesome, as always. I wouldn't say it's better than Lost Odyssey's, but definitively enjoyable. Oh, and the story. Pretty moving. Pretty sad and shocking at moments. It has its wild twists. Definitively an awesome job on the story department. |
This.
It's a great JRPG overall, and it's in my top 50 favorite games ever.
Basically the game is short, bland, and generic. However it's well done. The english voice actors just sound amazing, every character really feels like someone else, and the voice actors did a great job putting emotion into everything people say. There aren't many spells or different types of attacks you can do in the game, so it's simple, but it's well done.
Plus the story, while generic, is told well. The environments really feel beleivable, and well the short story is that this game is well done.
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I like this game over XenoBlade Chronicles because of how polished it is. I mean how many other JRPG's offer a multiplayer mode? A fun one too. It's short and generic, but simple and sweet. Plus it's holding its value, so if you don't like it you can always sell it at cost.
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