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Soriku said:
Nem said:

I didnt say anything about 8 bit. I said 16-32. 32 beeing the highlight to me. Nothing that came after was in general as good as what we had in the Playstation one era. Rare exceptions of course.

I still question though. If its filtered as noise, how can it be good music? You say you can hear portions, i suppose cause you have some music background? Portions arent the same thing as the full music.


PS1 era had good music, but seriously, the PS2 era and beyond is a big overall improvement. I know you've said this before but the notion that music these days is all "noise" (which I assume for you is the same as "mindless") is ridiculous. It's simply not true at all. I really don't know what types of soundtracks you're listening to to come to that conclusion.

There is still melodious 32-bit style music being composed with much richer sound and better (and real) instruments.

I agree with dengle. Isolating the parts in complex music tracks can be amazing because you'll discover new and really good parts that you've never heard before, which all come together to make a good track sound even better.

I was listening to Dangerous Attraction from Resonance of Fate yesterday and I think it's a good example of this.

If you just listen to it plainly you might not get much out of it. Isolate the parts and it's awesome.


That song is completely sleep inducing btw.

Isolating portions of a song is not the same thing as listening to it as a whole. You are isolating portions so your brain is capable of finding enjoyment in it.

To repair what you said i was saying. I said for the most part. There are exceptions. But, in general (and im talking about game music most of all here) game music these days is either ambience or noise.

For example, uncharted a big budget title. It has an orchestra score. The music is great ambience, but nothing sticks with you. Why are these people spending all this money making music if no one is gonna remember a single bit of it? Why spend all that money and make music that isnt memorable?

I play Sonic 3 & Knuckles and my brain gets more pleasure out of that experience sound wise than it does during all of uncharted. I play Chrono Cross and my brain finds pleasure in the mixing pot of melodies. Xenogears is full of powerful themes. There was no orchestras for those. Orchestra's arent necessary to make good music. So, why spend all this money only to get a score no one listens to a second time?