ethomaz said:
Killzone uses dedicated servers... you can discuss what is processed in local or server but it is dedicated servers... I can say to you that just balancing the players network activity over a server already eliminates the biggest issue in CoD games: host player advantage... now every player needs to send and receive data from the server... so all players will have the same advantages/disadvantages... a more fair game.
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Riiight. By that logic, have fun showing me a game that doesn't have at least one dedicated server (for matchmaking, server browsing, etc.). There's a dedicated server, it's just not processing anything gameplay-related - in which case it will not benefit gameplay at all, in which case it's absolutely useless to say a game has dedicated servers because in practice, what everyone means when they talk about the advantages of having dedicated servers is the advantage they bring to gameplay.








