By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So, what exactly are these 'listen servers'? What do they do, and do they drastically change the message? Is it like Killzone's system, where it's not actually dedicated servers at all (for gameplay)? Or is this something else?

EDIT: Oh, nevermind. It's not at all dedicated servers, if I got this right from Wikipedia:

"Listen servers run in the same process as a game client. They otherwise function like dedicated servers, but typically have the disadvantage of having to communicate with remote players over the residential internet connection of the hosting player. Residential connections rarely support the upload requirements of games with many players; the typical limit is 16. Performance is also reduced by the simple fact that the machine running the server is also generating an output image. Furthermore, listen servers grant anyone playing on them directly a large latency advantage over other players ("host with most") and cease to exist when that player leaves the game.[1][3]

But listen servers have the advantage of being essentially free and not requiring any special infrastructure or forward planning to set up, which makes them common at LAN parties where latency and bandwidth issues are not a concern. They are also common in console games."

So yeah, it's the same as Killzone, it seems. Definitely not dedicated, though.