Frequency said:
Youre comparing third person to first person where the player is wearing a visor - as an motorcyclist without a sun shield layer on their visor will tell you, the sun when in front of you can make seeing things very difficult. while they could tone it down "because its just a game", it wouldnt work with the lighting the game uses, its very intense and dramatic, and ultimately part of an aesthetic package, comparing art direction to a game that has a completely different one makes no sense. |
What does the POV have to do with a suns brightness? As PullusPardus showed a few hours ago, the Witcher 2 (a 3rd person game) had exactly the same kind of mega sun lighting at SF seems to have. I was using FF14 purely as a reference, not a direct comparison.
Like you said yourself, the sun glaring in your eyes can make things difficult. Games are a supposed to be fun, not difficult. They could easily make the sun half as intrusive and it wouldn't lose any of it's style. There are other ways to show something is bright without it taking up half my screen.








