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Frequency said:
Zekkyou said:
iamdeath said:

Have you ever looked direclty at the sun??? Yeah it's blinding in real life too.

You don't say ¬_¬

Just because something is a certain way in real life, doesn't mean it works well in a video game. While having excessive lenses flare sure is pretty, having half my screen made useless whenever the sun is on my screen is irritating as hell, and does nothing to add to the games "realism" (i'd argue it actually pulls you out of it).

This is about the most i think the sun should interfere with your screen (screenshot i took from FF14 earlier today :P)

[image]

It gets the "LOOK THIS THING IS BRIGHT" message across fine, without being intrusive. Other than the sun i have no complaints with SF's visuals at all ^^

Youre comparing third person to first person where the player is wearing a visor - as an motorcyclist without a sun shield layer on their visor will tell you, the sun when in front of you can make seeing things very difficult.

while they could tone it down "because its just a game", it wouldnt work with the lighting the game uses, its very intense and dramatic, and ultimately part of an aesthetic package, comparing art direction to a game that has a completely different one makes no sense.

What does the POV have to do with a suns brightness? As PullusPardus showed a few hours ago, the Witcher 2 (a 3rd person game) had exactly the same kind of mega sun lighting at SF seems to have. I was using FF14 purely as a reference, not a direct comparison.

Like you said yourself, the sun glaring in your eyes can make things difficult. Games are a supposed to be fun, not difficult. They could easily make the sun half as intrusive and it wouldn't lose any of it's style. There are other ways to show something is bright without it taking up half my screen.