| AZWification said: #1- Keiji Inafune gets Mega Man back: |
Gonna takle ones I know about.
1 & 2 together. As #2 proves, just bringing someone back doesn't mean the series will be great again. Maybe megaman just can't be made great again. who knows what style would be best for it. A 2D game like old, a 3D shooter, a mix? What aspects of each's genre. You can't just copy/paste old megaman to new. Things have changed in the industry and without trial and error you won't know what would work for Megaman. And just as Metroid Other M showed, the original creater may not be the magic touch that fixes all. Metroid went back more to its roots compared to Prime yet is a failure compared to prime. Other people made metroid better than its creater.
3. Money. we are no longer in the age where a good producer can do all he wants. Lets imagine 6 and 9 didn't exist and FF16 and 17 were going to be 6 and 9 just now in todays world. HD ect. They woudl not be the same game. you just can't create all that stuff for one game. It takes an insane amount of time to do anything now compared to back then. Look at the NPC's for say 6 and compare to now. You could make 100 npc's in 5 minutes for FF6. how long you think it takes ot make 1 npc nowadays. No RPG will be as big or expansive as they were in the old days. It's just not financially plausable. No director will change that.
4. I also wish RE went back to more horror/suspense than the generic alien shooter (face it zombies are just a reskin of aliens in these new games). Even though I don't relaly play RE games. To stressfull for me. I can't handle being on the edge of my seat in suspense that I'm going to get scared at any moment for too long and thus usualy don't get too far in any of those games. It's too tiring being on edge, lol. But I do like variety in genres and sad to see a genre fall by the wasteside in order to try and "catch COD crowd" as is used in these days.
5. yea Sonic looks like a great company right now. Hoping the sales do good enough that they don't change thier formula.
6. Adventures wasn't a bad game, just had some bad mechanics in it. If they added a few things and removed a few things it would have been a great game. Such as making the flying actually a good thing and not a side thought, feels like a mini game. I think your again stuck with the thinking "original developer = success" I hear more often that someone needs to let someone else take over the series than, success stories of original developer coming back and creating instant success. Star Fox can go in multiple directions, whether it be pure flight, pure ground, or mix. They just need to not add pointless things to either. I for one hope a star fox game has a great flying segment, cause in need of a good space flying game. been a lack since star wars decided to drop that genre.
The rest don't play or don't care.







